No clock. No rush. Just one good idea.
Make the equation true by moving exactly one match to an empty dotted slot. Matches may turn as you move them.
Every digit must be a standard seven-segment number from 0 to 9. Signs can be + or −. The = sign stays fixed. Each chapter tells you where you may move.
Keyboard: Tab onto the board, use the arrow keys to explore, Enter or Space to pick up and place, and Escape to cancel. Hints reveal a little more each time.
Play in order, or follow your curiosity.
A tick means you've solved it before. Replay any time.